
Manhunt Bot is an advanced Minecraft Bedrock Edition addon that brings the intense "manhunt" gameplay experience to single-player worlds.
Turn any Minecraft Bedrock world into a complete single-player Manhunt challenge.
Manhunt AI Bot adds one or more intelligent hunters that can track you, gather resources, craft tools, upgrade equipment, build routes, survive dangerous terrain and fight using player-like tactics.
This is not a normal mob with increased speed.
The hunter has its own decision system and can change its goal depending on what is happening in the world. It may chase you directly, stop to gather blocks, craft a missing tool, mine iron, escape a trap, build upward or prepare better equipment before attacking again.
Version v1.0.2 is a major rebuild of the original v0.7.0 addon.
/give @s manhunt:hunter_compass
The addon handles the countdown, hunter spawning, tracking, win conditions, deaths, respawns and end-of-hunt statistics.
The hunter now uses a central decision system instead of following only one chase script.
Possible goals include:
The hunter commits to its selected task and can temporarily disable normal chase behaviour while gathering, crafting, mining or building.
If an action fails repeatedly, the AI can abandon it and generate a different plan.
Hunters can begin with an empty inventory and progress through the world naturally.
The normal progression includes:
Logs → Planks → Crafting Table → Sticks → Wooden Tools → Stone Tools → Furnace → Iron Equipment
Hunters can gather:
The AI understands tool requirements.
Examples:
Advanced mining can be enabled or disabled in the settings.
Hunters can craft and manage their own progression.
Supported equipment includes:
The crafting planner reserves important materials instead of spending everything immediately.
For example, the hunter can preserve iron for a shield, bucket or pickaxe before using the remaining iron on armour.
The hunter can build when normal pathfinding cannot reach the runner.
Building options include:
Vertical pursuit follows a priority system.
The hunter first looks for:
The hunter also estimates how many blocks are needed before starting a climb.
If the runner is far above and the hunter has too few blocks, it can gather more blocks first instead of standing below the tower.
Block placement is plan-controlled. The hunter should not place blocks simply because it briefly appears stuck.
Failed placements can be removed, refunded and blacklisted so the same bad route is not repeated forever.
Every hunter has navigation memory.
The AI can remember:
When the same route fails repeatedly, the hunter temporarily blacklists it and attempts another direction.
Old memories are automatically cleaned to prevent the world save and AI memory from growing forever.
The hunter uses more than basic mob attacks.
Combat behaviour includes:
The hunter does not need to swing continuously when the runner is out of range or behind a wall.
Difficulty changes reaction time, planning quality, aggression and recovery behaviour.
Hunters can react to environmental danger.
Supported survival behaviour includes:
MLG and fall-safety checks run separately from slower long-term planning so the hunter can react quickly while falling.
The hunter can recognise many common Manhunt tricks and select a counter-plan.
Examples include:
The AI does not use the same response for every situation. Each detected trick can activate a different plan.
The hunter can follow the runner between dimensions.
Supported systems include:
Emergency relocation can be used as a fallback when enabled, but normal portal following is preferred.
Manhunt AI Bot supports one to four hunters.
Available roles include:
Keeps pressure on the runner and focuses on pursuit and close combat.
Collects wood, food, stone and progression resources.
Carries building blocks and helps create bridges, stairs and climbing routes.
Prioritises ranged equipment and attacks from safer positions.
Hunters can share:
Gatherers and Builders can also deliver resources to other hunters.
Hunter updates are staggered to reduce lag when several hunters are active.
Choose how the runner can win.
The hunter has a configurable number of lives. The runner wins after exhausting all hunter lives.
Survive until the configured timer ends.
Defeat the hunter the required number of times.
The hunter continues respawning and the hunt has no normal final life.
Configure the hunt before it begins.
Options include:
Settings are stored using world dynamic properties and can survive world reloads.
The addon includes multiple hunter appearances, including Steve-style and Alex-style models.
Custom skins can be added by editing the Resource Pack files in:
textures/entity/hunter/
Both the Behavior Pack and Resource Pack must be active for the complete hunter model, animation and equipment rendering.
The Hunter Compass is the main control item for the addon.
It can be used to:
During an active hunt, the compass can display runner/hunter direction and distance information.
The addon includes an advanced status screen for testing the AI.
It can display:
This information is especially useful when reporting bugs.
Three AI profiles are available.
Designed for weaker phones and lower simulation distances.
Recommended for most devices.
Designed for stronger devices.
Heavy systems run on separate schedules, and resource scanning is processed incrementally to reduce sudden lag.
.mcaddon file.Version v1.0.3 replaces most of the old AI, navigation, gathering and progression systems.
Player.Bug reports and gameplay feedback are welcome.
When reporting an issue, include:
You can also report issues through the CurseForge comments.
Addon: Manhunt AI Bot Version: v1.0.3 Developer: BUDGETGAMER1503 Platform: Minecraft Bedrock Edition Addon Settings: Maximum possible setting
You can run, build, hide or escape through another dimension — but the hunter will continue learning the route.
Nov 3, 2026 · Bedrock 1.26.20+ · 130 KB
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